Acceleration Missiles

Overview
Acceleration Missiles, like its requirement, Missiles, deals instantaneous moderate damage at a medium range.

Attacks made with Acceleration Missiles start with a penalty to the bot's turn interval which lessens with each concurrent attack made until a much more rapid interval is achieved at a cap, or until the bot takes any other terminating action.

Hardware Statistics
Acceleration Missiles has the same damage per attack and range at each level as the default Missiles hardware, but its difference is truly in its ramping turn interval reduction.

The reduction begins at the same penalty and accelerates at the same rate to the same interval reduction cap at every level, so its trademark is innate to the equipment and not influenced by its level.

The turn interval for calling  with this hardware begins at   where the default interval would be. Each concurrent call with no other terminator interrupting the chain will reduce the Bot's turn interval by  to a minimum interval of   reached after 5 consecutive attacks (such that the 6th and so on would be made with the lowest intervals between them).

Acceleration Missiles surpasses the Damage/Average Turn Cycle of Missiles after it has made 4 consecutive attacks. Since the weapon begins with an interval deficit after the first attack, the Hardware does not produce a net damage gain over basic Missiles until it has fired its 8th consecutive missile.

Use and Counters
Proper use of this hardware revolves around keeping the bot alive throughout its ramp-up time with no movement once it has been engaged. This is currently not something that is likely to happen naturally and should be planned around by protecting Bots using this equipment with armor, and/or bots using shields and repair on the equipped bot.

If your opponent is using acceleration missiles, the equipment ramps up slowly so firing reflect at the very beginning of the encounter may not yield the best results. Devise a way of delaying reflect for a few turns to return their damage when it's more threatening. If the opponent doesn't have any support for the Bots using this equipment, then no special counters are needed in its current state.